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Alexandra Pharmic

7
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A member registered Jun 04, 2021

Recent community posts

The game has a cool concept and feels good to play, but it has two significant issues that soured it for me. The first is that the difficulty spikes are too rough (in particular levels like 15, with many enemies shooting in different directions). The second is the lack of any type of level selection screen or continue system. You have to play through the whole game every time you die, which is pretty tedious when the first five levels or so feel more like tutorials than actual levels.

Some of the rules should be mutually exclusive. I had a game with both "Cards with odd values" and "Cards with even values", which allows any card to be played.

You should also consider the fact that some combinations are confusing, such as "odd numbers" and "prime numbers" (which would just look like an "odd numbers" rule that randomly allows for 2).

I had a lot of fun with the game and look forward to future versions!

A cool concept well executed. Definitely one of my favorites from this game jam.

Very fun game!

I just wish there was an option to use the arrow keys instead of flicking the mouse to move between the two areas. It's somewhat easy to have the game register a flick when you're just trying to move fast.

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The presentation is very good and the idea is cute, but unfortunately the strict time limit spoiled most of my enjoyment. There just isn't enough time to pack the stuff unless you get almost every placement right on the first try. Even if you go out of your way to avoid gigantic or awkwardly-shaped items, you still have to deal with the modifiers (Volatile in particular is annoying). The game feels like it wants to give me interesting optimization puzzles, but I can't go for them because there's not enough time to solve them.

I also felt that there was a mismatch between the stressful packing gameplay and the lighthearted, chill theme and presentation.

Very cute! Cool concept, and I especially liked that the levels feature different types of narration.

I just think some of the puzzles should allow for alternative solutions. Especially the one where you're drawing a face. I figured out that it was a face almost immediately, but spent a lot of time figuring out that "smiley" was the exact word the game wanted.

I think the existence of monopoles falls under artistic licence. It makes the puzzles cleaner and less fiddly, and the game wasn't meant to be very realistic anyway.